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							- .. _devquickstart:
 
- ======================
 
- Development Quickstart
 
- ======================
 
- .. _npm: https://www.npmjs.com/
 
- .. _Node.js: https://nodejs.org/
 
- SearXNG loves developers, just clone and start hacking.  All the rest is done for
 
- you simply by using :ref:`make <makefile>`.
 
- .. code:: bash
 
-     git clone https://github.com/searxng/searxng.git searxng
 
- Here is how a minimal workflow looks like:
 
- 1. *start* hacking
 
- 2. *run* your code: :ref:`make run`
 
- 3. *test* your code: :ref:`make test`
 
- If you think at some point something fails, go back to *start*.  Otherwise,
 
- choose a meaningful commit message and we are happy to receive your pull
 
- request. To not end in *wild west* we have some directives, please pay attention
 
- to our ":ref:`how to contribute`" guideline.
 
- If you implement themes, you will need to setup a :ref:`make node.env` once:
 
- .. code:: bash
 
-    make node.env
 
- Before you call *make run* (2.), you need to compile the modified styles and
 
- JavaScript:
 
- .. code:: bash
 
-    make themes.all
 
- Alternatively you can also compile selective the theme you have modified,
 
- e.g. the *simple* theme.
 
- .. code:: bash
 
-    make themes.simple
 
- .. tip::
 
-    To get live builds while modifying CSS & JS use: ``LIVE_THEME=simple make run``
 
- If you finished your *tests* you can start to commit your changes.  To separate
 
- the modified source code from the build products first run:
 
- .. code:: bash
 
-    make static.build.restore
 
- This will restore the old build products and only your changes of the code
 
- remain in the working tree which can now be added & commited.  When all sources
 
- are commited, you can commit the build products simply by:
 
- .. code:: bash
 
-    make static.build.commit
 
- Commiting the build products should be the last step, just before you send us
 
- your PR.  There is also a make target to rewind this last build commit:
 
- .. code:: bash
 
-    make static.build.drop
 
 
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